<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1659-3820</journal-id>
<journal-title><![CDATA[Comunicación]]></journal-title>
<abbrev-journal-title><![CDATA[Comunicación]]></abbrev-journal-title>
<issn>1659-3820</issn>
<publisher>
<publisher-name><![CDATA[Instituto Tecnológico de Costa Rica]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1659-38202024000100043</article-id>
<article-id pub-id-type="doi">10.18845/rc.v33i1.7180</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[SOOT un análisis de caso de mujeres y videojuegos]]></article-title>
<article-title xml:lang="en"><![CDATA[SOOT a case study on women and video games]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Céspedes Vindas]]></surname>
<given-names><![CDATA[Adriana]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Martínez Toledo]]></surname>
<given-names><![CDATA[Yanet]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Mora Zamora]]></surname>
<given-names><![CDATA[Rodolfo]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Estatal a Distancia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Costa Rica</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Estatal a Distancia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Costa Rica</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidad Estatal a Distancia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Costa Rica</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>06</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>06</month>
<year>2024</year>
</pub-date>
<volume>33</volume>
<numero>1</numero>
<fpage>43</fpage>
<lpage>61</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_arttext&amp;pid=S1659-38202024000100043&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_abstract&amp;pid=S1659-38202024000100043&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_pdf&amp;pid=S1659-38202024000100043&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen La forma en la que ciertos grupos son representados en medios audiovisuales es importante. Los videojuegos, como recurso multimedia inmersivo, no escapan a estereotipos de género. Este artículo tiene por objetivo describir la metodología para la construcción de personajes del videojuego costarricense SOOT. Para realizar esto, se siguió un proceso metodológico de recopilación y teoría en el tema en el área narrativa. Posteriormente, a través de ejemplos tomados del videojuego, se describe la metodología de diseño, una mezcla propia derivada de los modelos de Ellis y Bratman. Además, desde la perspectiva narrativa se trabajan los arquetipos de los personajes femeninos, del juego y el viaje del héroe en los personajes principales. Es importante explorar más el tema con otros casos de estudio para mejorar las representaciones no solo de mujeres sino de otras minorías en videojuegos.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract The way in which certain groups are represented in the audiovisual media is important. Video games, as an immersive multimedia resource, are not exempt from gender stereotypes. The purpose of this article is to describe the methodology to create characters for the Costa Rican video game SOOT. To do this, a methodological process of compilation and theory on the subject in the narrative area was followed. Then, using examples from the video game, the design methodology is described, a mixture derived from Ellis and Bratman&#8217;s models. In addition, the archetypes of the female characters, the game, and the hero&#8217;s journey among the main characters are explored from a narrative perspective. It is important to explore more this topic with other case studies to improve the representation not only of women but also of other minorities in video games.]]></p></abstract>
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<kwd lng="es"><![CDATA[videojuego]]></kwd>
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<kwd lng="es"><![CDATA[narrativas]]></kwd>
<kwd lng="es"><![CDATA[género]]></kwd>
<kwd lng="en"><![CDATA[video game]]></kwd>
<kwd lng="en"><![CDATA[archetypes]]></kwd>
<kwd lng="en"><![CDATA[narratives]]></kwd>
<kwd lng="en"><![CDATA[genre]]></kwd>
</kwd-group>
</article-meta>
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