<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1409-4258</journal-id>
<journal-title><![CDATA[Revista Electrónica Educare]]></journal-title>
<abbrev-journal-title><![CDATA[Educare]]></abbrev-journal-title>
<issn>1409-4258</issn>
<publisher>
<publisher-name><![CDATA[Universidad Nacional. CIDE]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1409-42582023000300445</article-id>
<article-id pub-id-type="doi">10.15359/ree.27-3.17266</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Adicción a los videojuegos y al internet en estudiantado mexicano de bachillerato]]></article-title>
<article-title xml:lang="en"><![CDATA[Video Game and internet addiction in Mexican high school students]]></article-title>
<article-title xml:lang="pt"><![CDATA[Vício em videogame e Internet em estudantes mexicanos do ensino médio]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Portillo-Peñuelas]]></surname>
<given-names><![CDATA[Samuel Alejandro]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Caldera-Montes]]></surname>
<given-names><![CDATA[Juan Francisco]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Sedeño-Peralta]]></surname>
<given-names><![CDATA[Karina]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Zamora-Betancourt]]></surname>
<given-names><![CDATA[María del Rosario]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Reynoso-González]]></surname>
<given-names><![CDATA[Oscar Ulises]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pérez-Pulido]]></surname>
<given-names><![CDATA[Ignacio]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Instituto Tecnológico de Sonora  ]]></institution>
<addr-line><![CDATA[ Sonora]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad de Guadalajara Centro Universitario de Los Altos ]]></institution>
<addr-line><![CDATA[ Jalisco]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidad de Guadalajara Centro Universitario de Los Altos ]]></institution>
<addr-line><![CDATA[ Jalisco]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af4">
<institution><![CDATA[,Universidad de Guadalajara Centro Universitario de Los Altos ]]></institution>
<addr-line><![CDATA[ Jalisco]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af5">
<institution><![CDATA[,Universidad de Guadalajara Centro Universitario de Los Altos ]]></institution>
<addr-line><![CDATA[ Jalisco]]></addr-line>
<country>Mexico</country>
</aff>
<aff id="Af6">
<institution><![CDATA[,Universidad de Guadalajara Centro Universitario de Los Altos ]]></institution>
<addr-line><![CDATA[ Jalisco]]></addr-line>
<country>Mexico</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2023</year>
</pub-date>
<volume>27</volume>
<numero>3</numero>
<fpage>445</fpage>
<lpage>462</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_arttext&amp;pid=S1409-42582023000300445&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_abstract&amp;pid=S1409-42582023000300445&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_pdf&amp;pid=S1409-42582023000300445&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen  Introducción.  El uso indiscriminado de las tecnologías de la información y la comunicación en la sociedad moderna ha provocado un estado de dependencia hacia los dispositivos tecnológicos y su conectividad a internet, principalmente cuando a actividades de ocio y entretenimiento se refiere.  Objetivos.  Identificar la frecuencia de la adicción a internet y a los videojuegos en bachilleres de México asociando dichas variables con su género, contexto y edad.  Método.  Se trabajó con una muestra incidental de 419 estudiantes con un diseño no experimental, transversal, descriptivo-correlacional. Se utilizó el Cuestionario de adicción a internet y a los videojuegos para adolescentes (CAIVA) de Chahín-Pinzón &amp; Briñez (2018).  Resultados.  Se encontró que el estudiantado presentó niveles bajos tanto en la adicción a los videojuegos como al internet; también que, en el caso de la adicción a los videojuegos, quienes reportaron mayores niveles fueron los hombres; además, que no se advirtieron diferencias en ambos casos entre estudiantes de contextos urbanos y rurales y; finalmente, que existían correlaciones significativas y negativas entre estas variables y la edad.  Conclusiones.  En general, aunque la mayoría de participantes se ubicó en la categoría sin adicción a videojuegos e internet, en caso de presentarse esta tiende a disminuir conforme se avanza en la edad; los hombres son más propensos a adquirir adicción a los videojuegos, mientras que las mujeres al internet. Resulta pertinente ampliar la presente línea de investigación, incorporando otras variables de estudio y otras metodologías que impacten favorablemente en la disminución de este tipo de problemáticas.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract  Introduction.  The indiscriminate use of Information and Communication Technologies in modern society has led to dependence on technological devices and their connectivity to the Internet, particularly for leisure and entertainment.  Objectives.  This study aims to (1) identify the prevalence of internet and video game addiction among high school students in Mexico, and (2) explore associations between addiction levels, gender, context (urban/rural), and age.  Method.  A non-experimental, cross-sectional study design with a descriptive-correlational approach was employed. An incidental sample of 419 students completed the Internet and Video Game Addiction Questionnaire for Adolescents (CAIVA) developed by Chahín-Pinzón &amp; Briñez (2018).  Findings.  The analysis revealed that students exhibited low levels of addiction to video games and the Internet. Additionally, it was observed that males had higher levels of addiction to video games. Furthermore, no significant differences were noted between students from urban and rural contexts in both cases. Finally, significant negative correlations were identified between these variables and age.  Conclusions.  In general, while the majority of participants fell into the category without addiction to video games and the Internet, those exhibiting addiction tended to show a decrease in prevalence as they aged. Men were found to be more susceptible to video game addiction, whereas women were more prone to Internet addiction. It is pertinent to expand the current research trajectory by incorporating additional variables and methodologies that positively impact the reduction of this issue.]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo  Introdução.  O emprego indiscriminado das Tecnologias de Informação e Comunicação na sociedade contemporânea tem conduzido à dependência de dispositivos tecnológicos e à conectividade à Internet, especialmente nas atividades de lazer e entretenimento.  Objetivos.  O propósito deste estudo é identificar a frequência do vício em Internet e videogames em estudantes do ensino médio no México, associando essas variáveis ao gênero, contexto (urbano ou rural) e idade.  Método.  Foi utilizada uma amostra incidental de 419 alunos. O delineamento foi não experimental, transversal e descritivo-correlacional no escopo. Para a coleta de dados, foi utilizado o Internet and Video Game Addiction Questionnaire for Adolescents (CAIVA) desenvolvido por Chahín-Pinzón &amp; Briñez (2018).  Descobertas.  Constatou-se que os alunos apresentavam baixos níveis de dependência de videogames e Internet. Além disso, os estudantes do sexo masculino apresentaram índices mais elevados de vício em videogames. Não foram observadas diferenças significativas entre os alunos dos contextos urbano e rural em ambos os casos. Por fim, houve correlações significativas e negativas entre essas variáveis e a idade.  Conclusões.  Em geral, embora a maioria dos participantes se enquadre na categoria sem dependência de videojogos e de Internet, se tiverem uma dependência, esta tende a diminuir à medida que envelhecem. Homens demonstraram ser mais propensos a adquirir dependência de videojogos, enquanto as mulheres apresentaram essa propensão em relação à Internet. É pertinente ampliar a atual linha de pesquisa, incorporando outras variáveis de estudo e outras metodologias que tenham impacto favorável na redução desse tipo de problema.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Adicción]]></kwd>
<kwd lng="es"><![CDATA[estudiantes de bachillerato]]></kwd>
<kwd lng="es"><![CDATA[internet]]></kwd>
<kwd lng="es"><![CDATA[videojuegos]]></kwd>
<kwd lng="en"><![CDATA[Addiction]]></kwd>
<kwd lng="en"><![CDATA[high school students]]></kwd>
<kwd lng="en"><![CDATA[Internet]]></kwd>
<kwd lng="en"><![CDATA[videogames]]></kwd>
<kwd lng="pt"><![CDATA[Dependência]]></kwd>
<kwd lng="pt"><![CDATA[estudantes do ensino médio]]></kwd>
<kwd lng="pt"><![CDATA[Internet]]></kwd>
<kwd lng="pt"><![CDATA[videogames]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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