<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1409-2433</journal-id>
<journal-title><![CDATA[Revista de Matemática Teoría y Aplicaciones]]></journal-title>
<abbrev-journal-title><![CDATA[Rev. Mat]]></abbrev-journal-title>
<issn>1409-2433</issn>
<publisher>
<publisher-name><![CDATA[Centro de Investigaciones en Matemática Pura y Aplicada (CIMPA) y Escuela de Matemática, San José, Costa Rica.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1409-24332012000200007</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Aplicación de un modelo cognitivo de valoración emotiva a la función de evaluación de tableros de un programa que juega ajedrez]]></article-title>
<article-title xml:lang="en"><![CDATA[Application of a cognitive model of emotional appraisal to the board evaluation function of a program that plays chess]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Laureano-Cruces]]></surname>
<given-names><![CDATA[Ana Lilia]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Hernández-González]]></surname>
<given-names><![CDATA[Diego Enrique]]></given-names>
</name>
<xref ref-type="aff" rid="A02"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Mora-Torres]]></surname>
<given-names><![CDATA[Martha]]></given-names>
</name>
<xref ref-type="aff" rid="A03"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Ramírez-Rodríguez]]></surname>
<given-names><![CDATA[Javier]]></given-names>
</name>
<xref ref-type="aff" rid="A04"/>
</contrib>
</contrib-group>
<aff id="A01">
<institution><![CDATA[,Universidad Autónoma Metropolitana-Azcapotzalco Departamento de Sistemas ]]></institution>
<addr-line><![CDATA[ México D.F.]]></addr-line>
<country>México</country>
</aff>
<aff id="A02">
<institution><![CDATA[,IIMAS-UNAM Posgrado en Ciencia e Ingeniería de la Computación ]]></institution>
<addr-line><![CDATA[ México D.F.]]></addr-line>
<country>México</country>
</aff>
<aff id="A03">
<institution><![CDATA[,IIMAS-UNAM Posgrado en Ciencia e Ingeniería de la Computación ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<aff id="A04">
<institution><![CDATA[,Universidad Autónoma Metropolitana-Azcapotzalco Departamento de Sistemas ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>07</month>
<year>2012</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>07</month>
<year>2012</year>
</pub-date>
<volume>19</volume>
<numero>2</numero>
<fpage>211</fpage>
<lpage>237</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_arttext&amp;pid=S1409-24332012000200007&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_abstract&amp;pid=S1409-24332012000200007&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.sa.cr/scielo.php?script=sci_pdf&amp;pid=S1409-24332012000200007&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[En este trabajo se describe el análisis y diseño de un modelo cognitivo de valoración emotiva. Dicho modelo está basado en las metas que busca un jugador de ajedrez durante una partida. Este modelo afecta la salida de la función de evaluación de tableros de un agente computacional que juega ajedrez; dándole más peso a aspectos relacionados con las metas más urgentes; de acuerdo al contexto. De esta manera, la percepción del entorno cambia, y en consecuencia, la elección de la siguiente jugada. El objetivo es que el agente computacional incorpore en el proceso de toma de decisiones el estado emotivo y elija las jugadas con base en dicho estado. Para lograrlo se utilizaron herramientas de psicología cognitiva y computación suave con el fin de simular la emoción, y afectar el comportamiento del agente computacional.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[This paper describes the analysis and design of a cognitive emotional assesment model. This model is based on the goals looked for a chess player during a game. The model affects the output of the board evaluation function of a computational agent which plays chess, giving more weight to aspects related to the most urgent goals, according to the context. Thus, it perceives environment changes, and consequently changes its choice of the next play. The aim is that the computational agent incorporates into the decision making process, the emotional state and choose the plays based on that state. For that purpose were used tools of cognitive psychology and soft computing in order to simulate emotion, and affect the agent&#8217;s behavior computer.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[ajedrez computacional]]></kwd>
<kwd lng="es"><![CDATA[modelos mentales]]></kwd>
<kwd lng="es"><![CDATA[valoración emotiva]]></kwd>
<kwd lng="es"><![CDATA[emociones sintéticas]]></kwd>
<kwd lng="es"><![CDATA[función de evaluación]]></kwd>
<kwd lng="es"><![CDATA[mapas cognitivos difusos]]></kwd>
<kwd lng="en"><![CDATA[computer chess]]></kwd>
<kwd lng="en"><![CDATA[mental models]]></kwd>
<kwd lng="en"><![CDATA[emotive elicitation]]></kwd>
<kwd lng="en"><![CDATA[synthetic emotions]]></kwd>
<kwd lng="en"><![CDATA[evaluation function]]></kwd>
<kwd lng="en"><![CDATA[fuzzy cognitive maps]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[  <font 2="" size=""></font>     <div style="text-align: justify; font-family: verdana;">     <div style="text-align: center;"><font 2="" size=""><font  style="font-weight: bold;" size="+1">Aplicaci&oacute;n de un modelo cognitivo de valoraci&oacute;n emotiva a la funci&oacute;n de evaluaci&oacute;n de tableros de un programa que juega ajedrez</font><font size="+1"><br  style="font-weight: bold;"> <br style="font-weight: bold;"> </font><font style="font-weight: bold;" size="+1">Application of a cognitive model of emotional appraisal to the board evaluation function of a program that plays chess    <br>     <br> </font></font></div>     <br> <font 2="" size=""><font size="-1">Ana Lilia Laureano-Cruces<a  href="#Afililiacion1">*</a><a name="Afiliacion5"></a>+</font></font>    <br> <font 2="" size=""><font size="-1">Diego Enrique Hern&aacute;ndez-Gonz&aacute;lez<a href="#Afiliacion2">&#8224;</a><a  name="Afiliacion6"></a>*</font></font>    <br> <font 2="" size=""><font size="-1">Martha Mora-Torres<a  href="#Afiliacion3">&#8225;</a> <a name="Afiliacion7"></a>*</font></font>    <br> <font 2="" size=""><font size="-1">Javier Ram&iacute;rez-Rodr&iacute;guez<a href="#Afiliacion4">&sect;</a><a  name="Afiliacion8"></a>*</font></font>    <br> <font 2="" size=""><font size="-1">    ]]></body>
<body><![CDATA[<br> <a name="Correspondencia2"></a>*<a href="#Correspondencia1">Direcci&oacute;n para correspondencia</a>     <br> </font></font><font 2=""><span style="font-weight: bold;"></span></font> <hr  style="width: 100%; height: 2px; margin-left: 0px; margin-right: 0px;"><font  2=""><span style="font-weight: bold;">Resumen</span></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <br> <font 2="" size=""><font size="-1">En este trabajo se describe el an&aacute;lisis y dise&ntilde;o de un modelo cognitivo de valoraci&oacute;n emotiva. Dicho modelo est&aacute; basado en las metas que busca un jugador de ajedrez durante una partida. Este modelo afecta la salida de la funci&oacute;n de evaluaci&oacute;n de tableros de un agente computacional que juega ajedrez; d&aacute;ndole m&aacute;s peso a aspectos relacionados con las metas m&aacute;s urgentes; de acuerdo al contexto. De esta manera, la percepci&oacute;n del entorno cambia, y en consecuencia, la elecci&oacute;n de la siguiente jugada. El objetivo es que el agente computacional incorpore en el proceso de toma de decisiones el estado emotivo y elija las jugadas con base en dicho estado. Para lograrlo se utilizaron herramientas de psicolog&iacute;a cognitiva y computaci&oacute;n suave con el fin de simular la emoci&oacute;n, y afectar el comportamiento del agente computacional.</font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <br> <font 2="" size=""><font size="-1"><span style="font-weight: bold;">Palabras clave: </span>ajedrez computacional; modelos mentales; valoraci&oacute;n emotiva; emociones sint&eacute;ticas; funci&oacute;n de evaluaci&oacute;n; mapas cognitivos difusos</font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <br> <font 2=""><span style="font-weight: bold;">Abstract</span></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <br> <font 2="" size=""><font size="-1">This paper describes the analysis and design of a cognitive emotional assesment model. This model is based on the goals looked for a chess player during a game. The model affects the output of the board evaluation function of a computational agent which plays chess, giving more weight to aspects related to the most urgent goals, according to the context. Thus, it perceives environment changes, and consequently changes its choice of the next play. The aim is that the computational agent incorporates into the decision making process, the emotional state and choose the plays based on that state. For that purpose were used tools of cognitive psychology and soft computing in order to simulate emotion, and affect the agent&#8217;s behavior computer.</font></font>    ]]></body>
<body><![CDATA[<br> <font 2="" size=""><font size="-1"></font></font>    <br> <font 2="" size=""><font size="-1"><span style="font-weight: bold;">Keywords: </span>computer chess; mental models; emotive elicitation; synthetic emotions; evaluation function; fuzzy cognitive maps</font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <br> <font 2="" size=""><font size="-1"><span style="font-weight: bold;">Mathematics Subject Classification:</span> 68T20, 68T37.</font></font>    <br> <hr  style="width: 100%; height: 2px; margin-left: 0px; margin-right: 0px;">    <br> <font 2="" size=""><font size="-1">Ver contenido disponible en pdf</font></font>    <br>     <br> <hr  style="width: 100%; height: 2px; margin-left: 0px; margin-right: 0px;"><font  2=""><span style="font-weight: bold;">Referencias</span></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">[1] Acevedo-Moreno, D. A. (2009) <span  style="font-style: italic;">Dise&ntilde;o de una Arquitectura para Incorporar Emociones en Videojuegos</span>. Tesis de maestr&iacute;a, Universidad Nacional Aut&oacute;noma de M&eacute;xico, Ciudad de M&eacute;xico. Recuperado de <a  href="http://ce.azc.uam.mx/profesores/clc/">http://ce.azc.uam.mx/profesores/clc/</a>.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940942&pid=S1409-2433201200020000700001&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">[2] Acevedo-Moreno, D. A. (2011) &#8220;Dise&ntilde;o de una arquitectura para incorporar emociones en un videojuego&#8221;, <span  style="font-style: italic;">Revista Ciencia, Tecnolog&iacute;a e Innovaci&oacute;n para el Desarrollo de M&eacute;xico</span>, secci&oacute;n Tesis de Posgrado: A4-0011-DF -2009-MT. En l&iacute;nea: <a href="http://pcti.mx">http://pcti.mx</a>.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940945&pid=S1409-2433201200020000700002&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">&nbsp;[3] Ariely, D.; Loewenstein, G. (2006) &#8220;The heat of the moment: the effect of sexual arousal on sexual decision making&#8221;, <span  style="font-style: italic;">J. Behav. Decis. Making</span> <span style="font-weight: bold;">19</span>(2): 87&#8211;98.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940948&pid=S1409-2433201200020000700003&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">[4] Beal, D. F.; Smith, M. C. (1997) &#8220;Learning piece values using temporal differences&#8221;, <span style="font-style: italic;">International Computer Chess Association Journal</span> <span style="font-weight: bold;">20</span>(3): 147&#8211;151.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940951&pid=S1409-2433201200020000700004&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    ]]></body>
<body><![CDATA[<br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">[5] Charness, N.; Tuffiash, M.; Jastrzembski, T. (2004) &#8220;Motivation, emotion, and expert skill acquisition&#8221;, en: Dai, D. Y.; Sternberg, R. J. (Eds.) <span style="font-style: italic;">Motivation, Emotion, and Cognition: Integrative Perspectives on Intellectual Functioning and Development</span>, Lawrence Erlbaum Associates, Estados Unidos: 299&#8211;320.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940954&pid=S1409-2433201200020000700005&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">[6] Degroot, D.; Broekens, J. (2003) &#8220;Using negative emotions to impair gameplay&#8221;, en: Heskes, T. M., Lucas, P. J. F., Vuurpijl, L. G., y Wiegerinck, W. A., (Eds.) <span style="font-style: italic;">15th Belgium-Netherlands Artificial Intelligence Conference</span>, Nijmegen, Holanda.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940957&pid=S1409-2433201200020000700006&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">[7] Fine, R. (1974) <span  style="font-style: italic;">Psicolog&iacute;a del Jugador de Ajedrez</span>. Ediciones Mart&iacute;nez Roca, Barcelona, Espa&ntilde;a.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940960&pid=S1409-2433201200020000700007&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    ]]></body>
<body><![CDATA[<!-- ref --><br> <font 2="" size=""><font size="-1">[8] Frey, P. W. (1977) &#8220;An introduction to computer chess&#8221;, en: Frey, P. W. (Ed.) <span style="font-style: italic;">Chess Skill in Man and Machine</span>, Texts and Monographs in Computer Science, Springer-Verlag, Estados Unidos: 54&#8211;81.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940963&pid=S1409-2433201200020000700008&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <!-- ref --><br> <font 2="" size=""><font size="-1">[9] Hanoch, Y. (2002) &#8220;Neither an angel nor an ant: Emotion as an aid to bounded rationality&#8221;, <span style="font-style: italic;">Journal of Economic Psychology</span> <span style="font-weight: bold;">23</span>(1): 1&#8211;25.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940966&pid=S1409-2433201200020000700009&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> <font 2="" size=""><font size="-1"></font></font>    <br>     <!-- ref --><div style="text-align: justify;"><font 2="" size=""><font size="-1">[10]Heisman, D. (2003) &#8220;Evaluation criteria&#8221;, en: http://www.chesscafe.com/text/heisman27.pdf, consultado el 27/10/2011, 15:24.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=1940970&pid=S1409-2433201200020000700010&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></font>    <br> </div> <font 2="" size=""><font size="-1"></font></font>    ]]></body>
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<body><![CDATA[<br> </font></font><font 2="" size=""><font size="-1"> Diego Enrique Hern&aacute;ndez-Gonz&aacute;lez. </font></font><font  2="" size=""><font size="-1">Posgrado en Ciencia e Ingenier&iacute;a de la Computaci&oacute;n, IIMAS-UNAM, Circuito Escolar, Ciudad Universitaria, 04510 M&eacute;xico D.F., M&eacute;xico. E-Mail: <a  href="mailto:di_%20hernandez@uxmcc2.iimas.unam.mx">di_ hernandez@uxmcc2.iimas.unam.mx</a></font></font>    <br> <font 2="" size=""><font size="-1">    <br> </font></font><font 2="" size=""><font size="-1"> Martha Mora-Torres. </font></font><font 2="" size=""><font size="-1">Posgrado en Ciencia e Ingenier&iacute;a de la Computaci&oacute;n, IIMAS-UNAM, same address as Hern&aacute;ndez-Gonz&aacute;lez. E-Mail: <a href="mailto:kabhun@yahoo.com.mx">kabhun@yahoo.com.mx</a></font></font>    <br> <font 2="" size=""><font size="-1">    <br> </font></font><font 2="" size=""><font size="-1">Javier Ram&iacute;rez-Rodr&iacute;guez. </font></font><font 2="" size=""><font  size="-1">Departamento de Sistemas, Universidad Aut&oacute;noma Metropolitana-Azcapotzalco, same address as Laureano-Cruces. Laboratoire d&#8217;Informatique d&#8217;Avignon Universit&eacute; d&#8217;Avignon et des Pays de Vaucluse, France. E-Mail: <a  href="mailto:jararo@correo.azc.uam.mx">jararo@correo.azc.uam.mx</a>    <br>     <br> </font></font><font 2="" size=""><font size="-1"><a name="Afililiacion1"></a><a  href="#Afiliacion5">*</a>Departamento de Sistemas, Universidad Aut&oacute;noma Metropolitana-Azcapotzalco, Avenida San Pablo 180, 02200 M&eacute;xico D.F., M&eacute;xico. Laboratoire d&#8217;Informatique d&#8217;Avignon Universit&eacute; d&#8217;Avignon et des Pays de Vaucluse, France. E-Mail: <a href="mailto:clc@correo.azc.uam.mx">clc@correo.azc.uam.mx</a></font></font>    <br> <font 2="" size=""><font size="-1"><a name="Afiliacion2"></a><a  href="#Afiliacion6">&#8224;</a>Posgrado en Ciencia e Ingenier&iacute;a de la Computaci&oacute;n, IIMAS-UNAM, Circuito Escolar, Ciudad Universitaria, 04510 M&eacute;xico D.F., M&eacute;xico. E-Mail: <a  href="mailto:di_hernandez@uxmcc2.iimas.unam.mx">di_hernandez@uxmcc2.iimas.unam.mx</a></font></font>    <br> <font 2="" size=""><font size="-1"><a name="Afiliacion3"></a><a  href="#Afiliacion7">&#8225;</a>Posgrado en Ciencia e Ingenier&iacute;a de la Computaci&oacute;n, IIMAS-UNAM, same address as Hern&aacute;ndez-Gonz&aacute;lez. E-Mail: <a href="mailto:kabhun@yahoo.com.mx">kabhun@yahoo.com.mx</a></font></font>    <br> <font 2="" size=""><font size="-1"><a name="Afiliacion4"></a><a  href="#Afiliacion8">&sect;</a>Departamento de Sistemas, Universidad Aut&oacute;noma Metropolitana-Azcapotzalco, same address as Laureano-Cruces. Laboratoire d&#8217;Informatique d&#8217;Avignon Universit&eacute; d&#8217;Avignon et des Pays de Vaucluse, France. E-Mail: <a  href="mailto:jararo@correo.azc.uam.mx">jararo@correo.azc.uam.mx</a></font></font>    ]]></body>
<body><![CDATA[<br>     <div style="text-align: center;"> <hr style="width: 100%; height: 2px;"><font 2="" size=""><font  style="font-weight: bold;" size="-1">Received: 3 May 2010; Revised: 13 Dec 2011; Accepted: 10 May 2012</font></font><font 2="" size=""></font>    <br> </div> </div>      ]]></body><back>
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