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Revista Espiga
versión On-line ISSN 2215-454Xversión impresa ISSN 1409-4002
Resumen
VARGAS-MORUA, Gioconda. Entrepreneurial Education and Gamification as a Learning Strategy. Espiga [online]. 2022, vol.21, n.43, pp.127-155. ISSN 2215-454X. http://dx.doi.org/10.22458/re.v21i43.4240.
The purpose of this research was to study the scientific field of entrepreneurial education and gamification as a learning strategy. To achieve this, a systematic review of the literature was carried out that allowed for the contextualization and identification of the five main theoretical perspectives that have been studied on entrepreneurial education and, also, to highlight the connections between them. In addition, methodological initiatives that are mediated by gamification and that have supported entrepreneurial education and business, such as online platforms or simulators, are identified. From a practical perspective, research contributes to the construction of theory, in addition to the innovation of processes and management decision-making, as well as in entrepreneurial teaching during and after the pandemic with new play-based initiatives. It is recommended that before executing the play-based initiative in the target population, tests are carried out, an implementation strategy is set and carried out in a pleasant space where those who participate reach a state of flow or absorption in the activity. These must be implemented by experts in the area being investigated in order to arrive at the appropriate interpretations of the information.
Palabras clave : Entrepreneurship; teaching; play; systematic review.